I'm not noticing the difference if 3 full-lifes become used (and no longer junctioned) in a battle and they can be VERY easily replaced Ragnarok onwards. Full-Life: Draw from Tonberry King in Centra ruins (Party must be LVL 30) or Bahamut at the Deep Sea Research Center. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. You're browsing the GameFAQs Message Boards as a guest. Chapter 7: Deling City 10. Chapter 6: Tomb of The Unknown King 9. Don't quite understand Zell side quest ... What would you like to see in a proper remake? Chapter 1: Balamb Garden 2. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. The Islands of Heaven and Hell are two unmarked islands in the world that happen to be brimming full of magic and dangerous beasts. The magic of this game is figuring out what kind of playstyle works best for you. The first way to … Used once at the battle's start. Chapter 4: Timber 6. For more information, including reviews and cheats, follow these links: Guide written by Finn WhiteGraphics by Peer. There are 32 spaces for magic per character, and around 50 magics last time I checked. Once you junction strong magic onto your magic stat, I found drawing to be fast and bearable. The entries are arranged according to category. This is a graphical update for Final Fantasy 8. … I keep what I junction, which is 18 (not counting elem-atk). It even has a version of SweetFX you can use with Tonberry! First, however, you’ll have to find them. Lv5 Death: Instant death to characters with a level divisible by 5. Meteor: Non-elemental magic damage against the entire party. Chapter 8: D-District Prison 12. Is there a better place to grind this achievement other than the fire cave? THUNDER & WIND MAGIC. I have Irvine maxed out with auto-haste, auto-protect, counter and initiative and he absorbs all elements and has "Drain" on his attack so I always heal when I attack. Ceberus gives me both and barring that, consumption of triple is easy enough to amend (30 excess from Quistis/Ivrine cards and once you have Squall card another 300 excess). I'm debating which magic to have so I'd like to ask, which 32 spells do you keep. Quistis’ Limit Break works very similar to the way Enemy Skill Materia worked in Final Fantasy VII. Laguna Dream 2: Centra 7. Which magic junctions best to which stat? The Best Magic Locations. And hit is essentially not worth thinking about assuming you know how to use Shotgun Shot and have Pain on Status-DLife - Really same argument. Final Fantasy VIII is a role-playing video game developed and published by Square for the PlayStation console. 1. Thunder-Thundara-Thundaga: Thunder magic damage/one enemy; Aero: Wind magic damage/one enemy; Tornado: Wind magic damage/all enemies; WATER & ICE MAGIC Chapter 8: D-District Prison 12. Also, your junctioning set up. The way magic is drawn, and in particular its role in the junction system, has been the subject of much heated discussion, and I think we can all admit that the system is somewhat broken (even if fun). Laguna Dream 2: Centra 7. Click here for more info about junctioning magic properly. The main protagonist of the game and arguably the best character in all of FF8. Poses little t… Look, I'm not saying FF8's junction system is the best, but I've always found it interesting. How important exactly is keeping low levels. What to use, what not to use. ... For more information about the best magic to Junction I recommend ... Mega-Potion, Rosetta Stone and HP Up. Meltdown: Card refine or steal Mystery Fluids from Gayla’s all along Trabia continent. For more information about all of this stuff I recommend you read my Final Fantasy 8 Junctions Guide, this page is a part of that guide. Though I enjoy ATB, FF8 is not my depiction of a successful way to implement it. Below is a complete list of all the available magic spells in the game, and their effects. That Save / Magic Editor stills uses the real Gameshark / Pro Action codes for cheating the games. ALL RIGHTS RESERVED. Since I drew aura spells off of the only boss that has it I kept all 100 Life 1 spells that way I could still use constant limit breaks just kill off the said party members then either cast life or use phoenix downs on him/her. It lets you attach various types of magic to your characters to improve and alter their stats. Double - For anything I wanted double for triple works better. You also want to junction the best magic for each stat type, as different magic have higher affinity for a given stat or parameter. From: Madouge2 | #007Also, your junctioning set up. The RPG master craftsmen at Square roar back after the success of Final Fantasy VII with this, an even more breathtaking, expansive and emotional adventure. Then it will either become a better item, just a different item or magic. The issue I have, is it make's you feel as if you can't use your best magic for fear of getting weaker. Final Fantasy 8 Remastered: Triple Triad is Still the Best Video Game Card Game. There are two ways to get it. Then select the ability from your menu and refine. It may be removed using the item Amnesia Greens, and later re-added using the Magic Scroll item bought from Pet Shops in Timber or Esthar City. 1. Chapter 3: Training Center 4. Chapter 4: Timber 6. Under "Range", a "1" indicates the magic affects only one ally or enemy, and an "A" means the magic … Often, you need more than one item or spell to refine. The first is to Draw it from enemies or Draw Points. The heroic qualities of courage, honor, and discipline embedded deep in his personality. The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, … Quistis can use certain items to learn new Blue Magic attacks. them battles where you only get 1 spinning bat/bomb are not so great. Chapter 2: Dollet Exam 3. Instead, you have to "Draw" all spells separately with the Draw command (which a GF has to learn and you will have to junction it to your character to use it). This same information will be provided at the top of every page during the full walkthrough, keep checking it as it'll change as the story progresses. Defeat him, and you’ll have a Tonberry of your own to assist you in your adventure. It is that easy! It is a pain having to stock up - I'll admit that. 1. Laguna Dream 1: Deling 5. You can obtain the best spells in the game in the following places. However after you junction Ultima somewhere, it's obsolete for the rest. Considered to be a bit aloof and cold by his peers, Squall is a lot more on the inside. This celebrated classic is a divisive one for series fans, but its story, characters, gameplay, and production values continue to influence JPRGs today. So, people found the best way to get ahead was to play the card game and card mod powerful magic and run low level. What can you afford to cast. Obviously you will be using Squall throughout the game as he is the primary character and, without a doubt, the strongest character in the game. The drawing part never bothered me. For feedback or questions, e-mail IGNguides at: editors@ignguides.com . Can be nullified by junctioning 100 Deathsto ST-Def-J. Keep in mind that there are many ways to earn magic that are not listed on this page, such as through Triple Triad. FF8 UV Fix Patcher by Maki (Easy Patch by MCINDUS) This mod fixes the bad UV's in the main overworld (WORKS BEST WITH HORIZONPACK) FF8 GeDoSaTo Config by MCINDUS Ultra Resolutions (forced downsampling), Anti-Aliasing, AO, DoF, and Post Processing injection! That's why you must keep in mind that you have 32 Magic Spells at a time, and you must make a good combination of some of them. Chapter 2: Dollet Exam 3. FF8 Cactuar GF Laguna Dream 3: Winhill 11. In order to be able to refine things, you have to make your GFs learn the needed ability. … Chapter 3: Training Center 4. Using regular attacks will quite often cause Tonberry to automatically retaliate by using “Everyone’s Grudge”, however the use of … Unlike in its predecessors, in FF8 the characters don't learn magic and recover their mana points after using a spell. The second is to refine items or weaker magic. In 8, however, doing so meant that enemies also levelled and got stronger but, you didn't really get more powerful magic to boost your stats or have the materials to upgrade your weapons to match the more powerful enemies. Final Fantasy VIII Cheats. Ah I forgot that is a reasonable application... Out of curiosity, what are the ten throw aways? © 2021 GAMESPOT, A RED VENTURES COMPANY. Final Fantasy VIII - Graphical Update Mod (GUM) This mod is a WIP (WORK IN PROGRESS). To conclude, here are some very basic, general tips to keep in … Chapter 6: Tomb of The Unknown King 9. Magic is a junction ability every Guardian Force has already mastered in Final Fantasy VIII. 326 Posts #7 • Feb 8, 2019 (Edited) By indeed. Chapter 7: Deling City 10. Omega Weapon absorbs all elements. The battle system is okay. Chapter 5: Galbadia 8. Full-Life works just as well. Omega's attack pattern is fixed and memorizing the attack pattern is of great advantage for the player, allowing them to always know what is coming next and act accordingly. 2. Obviousy you don't bother with Fire, Fira, Blizzard, Blizzara etc but beyond that I just don't know what to have/not have On top of that, to really take advantage of this, you can learn refining abilities that let you refine high level magic from items or lower level spells. Along with a few other status spells for various situational status-attack junctions which I never use anyways: http://www.geekologie.com/2008/08/25/ninja.jpg, Of the 50 magic you have immediately 10 throw aways (Apocalypse doesn't really count but I'll include it in this category). Currently, it updates all of the background files for the game by using a GAN I trained to generate the images. I find even with flare I get close to 255 strength, and ultima means you will be at least immune to every elemental attack (provided you have 100). But, when you equip certain magic, it ends up being a game of managing your magic. The above post mentions trying to get Triples, well I drew 300 Triples from Odin within a few minutes and it was done, It wasn't tedious in anyway. Laguna Dream 1: Deling 5. I would put Flare on strength and Ultima on Elem-Def. Keep Squall at a low health level and just keep spamming Renzokuken. There is some rationale behind some junctions from then on (Full-Life for HP sounds reasonable, etc.). Keep defeating these creatures, and eventually the Tonberry King will challenge you. FF15 brought back the concept of "drawing" magic, which flashed back to FF8 (sort of) even though the systems and uses are totally different. If it's easier you can just say which magic you don't keep. The magic system in Final Fantasy VIII is a little bit different. Laguna Dream 3: Winhill 11. Chapter 1: Balamb Garden 2. I would put Flare on strength and Ultima on Elem-Def. Released in 1999, it is the eighth main installment in the Final Fantasy series. From: _Red___XIII_ | #003Of the 50 magic you have immediately 10 throw aways (Apocalypse doesn't really count but I'll include it in this category). Violence, Suggestive Themes, Mild Language, Animated Violence, Best Movie, TV and Comics of the Year Awards 2020, Things Ghost of Tsushima Doesn't Tell You. I find even with flare I get close to 255 strength, and ultima means you will be at least immune to every elemental attack (provided you have 100). Slaying Tail (Quistis): 15 STR, 104 HIT / Requires 2x Magic Stone, 1x Sharp Spike Ulysses (Irvine): 15 STR, 108 HIT / Requires 2x Screw, 1x Steel Pipe, 1x Bomb Fragment Chapter 5: Galbadia 8. From: phiefer3....you never mentioned the other 9 immediate throwaways......A lot of your arguments seem to be based around the idea of casting the spells without any regard for junctioning them. 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