Fixed forgetting level ups when disconnected. Fixed missing border around item counts drawn on recipe tooltips. Fixed crashes while saving due to slay-monster quest. Instead of the generic palette, your child inherits features from your spouse, including hair and colour styles. Khalyla remembers a 500k promise. Fixed clocks becoming de-synced from server latency (now will disconnect player). Fixed an issue where characters would greet you via speech bubble even if they weren't in the same location (e.g. You can now see other players' scores during certain festivals in Multiplayer. You can no longer activate the Statue of Uncertainty if you haven't met the level requirements. Fixed crash breaking certain objects in the skull cavern. Debris now respawns at the start of spring in Cindersap Forest, town, and the Railroad. Fixed an issue where passable objects, such as torches, could block you from attacking enemies that are standing nearby. What would you like to do? Changed Skull Brazier recipe (was 10 Hardwood + Solar Essence + Coal; now 10 Bone Fragments). The name is still "scarecrow" because it's hardcoded into the game and can't be modded with any known methods. Dressers can now be used to store clothing, hats, shoes, and rings. Fixed a minor issue where multiple players getting the free coffee gift at the Night Market at the same time could prevent anyone from receiving it. You can now increase friendship by talking with NPCs at festivals. As Stardew Valley is a game that still receives regular updates, it is possible that a future update will break any existing mods you have installed. Can no longer incorrectly "consume" trap bobbers (click to make them disappear with strange sound). As much as we love the characters of Stardew Valley, there is a little bit of a diversity issue in Pelican Town. You can no longer give quest items to the wrong person. Fixed an item duplication exploit related to chest organization. Fixed characters in events snapping to strange animation frames when skipping an event. Fixed bug limiting which NPC would request gathering, slay monsters, or fishing quests. Fixed Joja purchase form not reflecting upgrades bought by other players. Fixed various issues related to the display of the cursor in the level up screens with a controller. Stardew Valley 1.11 was released 06 October 2016, with a beta posted to the Steam beta channel on 05 October 2016. Fixed Welwick saying two different things on the same day. Fixed issue where villagers could get stuck doing their daily schedules late into the night after a festival. Added translations for the new "use gamepad-style menus" option, ~7000 more characters have been added to the Chinese fonts. Fixed crawling-stage babies in the crib not being interactable. Fixed being able to interact with NPCs when your farmer is set to be immobile. Clicking an item now grabs one instead of the whole stack. This simple Stardew Valley map recolour mod brings a more refined and lighter colour palette to the overworld, adding new grass colours and trees to each season to create an overall richer environment. Planting seeds, watering crops, and collecting your bountiful crop is a lot of work. A message now appears when fruit tree growth is prevented by a surrounding obstruction. The above list shows changes compared to the previous 1.2.33 stable release. Fixed issue where harvesting from a crab pot while your inventory was full would result in multiple 'inventory full' messages without the red 'X'. Fixed issue where purchasing the Master Slingshot would give the player a normal Slingshot. That ensures that a character who gets disconnected/crashes during a level-up can now reapply their level-ups the next time they are connected. Adjusted the Four Corners farm map to fix layering issue with buildings. This Stardew Valley daily tasks report mod creates a list of daily tasks for you to accomplish each day that you can view with a quick press of a button, and provides handy reminders for events like birthdays, the travelling merchant, and general farm duties. After your first wedding, Piere will let you purchase additional Mermaid Pendants from his shop and as long as accompany the pendant with the bouquet, your chosen NPC will accept your offer. We're working on it, but please let us know where you see this happen. Fixed time passing during festivals not reflecting when the player(s) started the festivals. Added ability to rotate the toolbar (using Tab and Ctrl+Tab by default). Fixed Junimos not behaving properly after completing the community center. Forage items should no longer spawn in the woods above the beach. Fireplaces are now furniture, so you can move them around and buy different fireplaces. Fixed a crash when crab pots are removed by a farmhand. Fixed weather debris clumped up after playing a minigame. Fixed issue where large amounts of beets placed in a mill wouldn't produce the proper amount of sugar. Fixed crops sometimes growing a day slower than they should. Stardew Valley 1.2.29 was released on 02 May 2017. ← Index. Fixed children not appearing in farmhouse for player/player marriage. We asked a Californian farmer about how realistic Stardew Valley is. When a player drops an item in multiplayer, other nearby players now have priority for picking it up. This will give you one extra sprinkler coverage space that sits OUTSIDE of the junimo collection area. Most XNB file mods have content pack equivalents. (Multiplayer isn't supported on mobile). Fixed cabins not being movable (other buildings will be fixed in a later update). ), Added experimental support for letting farmhands move buildings. Added VSync option. Fixed museum-related rarecrows not sold at the Night Market after being unlocked. Fixed crash when striking a ready-to-harvest cask with a tool. Fixed eye color being reset to brown after reloading. Fixed issue where Lupini would only stop selling a painting if the host player was the one to buy it. Fixed the 'loading...' message on loading screens wrapping incorrectly in some languages. Fixed issue where rebinding the menu key closed the options menu. The critters list is now cleared out overnight. Fixed combined rings not properly using their localized name. In the Skull Cavern, mine shafts now drop players to the same level in multiplayer. Just because you’re a farmer that doesn’t mean you can’t take pride in your appearance. If you’re after more Stardew content check out our guide on how to make money fast in Stardew Valley. Fixed players getting trapped in the hospital until the festival starts if they were knocked out for the first time on a festival day. Tweaked hoed dirt color on the beach in fall. 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