Yet while Rockstar Games' "Grand Theft Auto IV" has enjoyed its wild success, Hollick -- an actor who plays Niko Bellic in the game -- hasn't benefited from the extra sales. Anthem Was Released Two Years Ago: A Quick Recap Of Its History And What Could Come Next, Final Fantasy 16 Will Be More Action-Oriented But Not At The Expense Of Its Story. Michael Hollick is a voice actor known for voicing Niko Bellic. unfortunately the unions let them down with residuals. Not to mention, the more money voice actors recieve for their work, people will take voice acting more seriously, and we can have more professional, higher quality voice actors in this industry as well as others. Whether it turned out to be for GTA or some obscure radio show, it doesn't make a difference. If he had actually written the script that he read, then it would be reasonable to give him residuals. Continue to next page below to see how much is Michael Hollick really worth, including net worth, estimated earnings, and … However, because the developers are more often than not responsible for the design as well as the build (see also: Kojima, Barlog, Itagaki), one can accurately generalize all the developers as creative tenents. He didnt know he was voicing a role for GTA4 until a long time into development, listen to the radio interview about it on gametrailers. It's his own fault for not reading it. You have to take into account that in comparison, that guys work isn't **** compared to the work that goes on behind the scenes. He doesn't own the property; he was paid to read it off. Comparing this to shooting film just blows my mind. — Preceding unsigned comment added by 194.166.37.186 16:48, 9 August 2012 (UTC) This page is an archive of past discussions. Michael Hollick is a voice actor from Brooklyn, New York, USA. He isn't complaining because he's greedy (he's not even blaming Rockstar), his problem is that the actor's union doesn't have the same contracts in place for games as they do for film and TV. Michael Andrew Hollick is an American actor. If they'd actually had a hand in the product conception, then your analogy would be more solid, but that's not so here. All Rights Reserved. [QUOTE="PBSnipes"]Many of you have missed the point. Take a visual walk through his career and see 1 image of the character he voiced. It's a long read, but pretty interesting. I agree. You know what they say about comedy -- it's funny because it's true. I guess it happened when you tried to use them as an analogy. And other lovely Eurogamer merch in our official store! Permits . I wouldn't say that it's make sense to have residuals for voice actors. I really don't think you understand the work that goes into making games. I was simply expanding on your logic that followed your original analogy in regards to who would deserve residuals according to Wheels' reasoning. Easily the best GTA protagonist to date. Updates. He parroted the words and story provided by Rockstar; they weren't his intellectual property. Hollick has no contractual ties to 2K beyond his work on one of the games that's apart of a franchise not his own. Midwest Ark Tog; Joined: 09/24/2014; 7,221 Share ; Posted July 28, 2019. i … He only knew up to when they started doing the motion capture stuff. Admin. Seriously, they don't have to pay him a cent more, and I don't think they should. Additionally, Niko's mother writes in a language similar to … Towards the end of the storyline in GTA IV, Niko has to decide if he will kill Dimitri in revenge for his betrayal or work with him again in a heroin deal for Jimmy Pegorino. However, just like how great acting (both on-screen and voice) can make a movie, great voice acting can make a game. Niko Bellic (Serbian: Нико Белић, Niko Belić) is the main protagonist of Grand Theft Auto IV.He is 28 years old and grew up in the Balkan region of Eastern Europe, where he fought in the Yugoslav Wars. Plus you have the artists which have to be very technical when dealing with the 3d tools they have. How is it any different than Kiefer Sutherland recording his voice for Ford commercials? Really, the work isn't comparable. For more information, go here. JUst to be clear, other fine people at Rockstar wrote the story , created Niko's dialouge, etc. Niko appears to be a more mature, empathetic, and sensible person than many of his acquaintances. Niko is very protective of his family and loved ones, particularly his cousin Roman, whom Niko constantly has to worry about due to his gambling habit, and Roman has an indiscreet nature of frequently getting the pair into trouble. Adjusting a camera is nothing in terms of actually creating a game. As for your second point, I suppose that depends on who you consider a "behind the scenes" worker. Should voice actors in games like GTA, Assassin's Creed, Kane & Lynch and Stranglehold get residual checks or are they paid enough already? The language is gramatically correct (for example: the Croatian word for "sorry" is "oprosti", while Serbians say "izvini"), but the accent is way off. He takes issue with the fact that he will not receive royalties or residuals as he would for work on television programmes, films, radio shows or albums. Hollick's measily 2 days worth of work means nothing to the hours that people spend every day putting this game together. "The first GTA IV trailer generated something like 40 million hits online, and that's my voice all over it, and I get nothing," Hollick said. Here, he's already getting paid more for 15 months than a bulk of the people on the development team, and he only had to do a couple days of recording. That's more than what the Simpsons voice actors make after two days. GTA 3 and Vice City reverse-engineering fan project hit with DMCA takedown, Assassin's Creed manga features fan-favourite Shao Jun. A couple days ago, I came across an article by Game Rant “explaining” characters who have made a return from GTA IV into V. Why did I put the word explaining into … I need to know what happened! Pariah_001. Michael Hollick was born in Brooklyn, New York, USA on Sunday, August 5, 1973 (Generation X). no, he did 2 days of work. The actor who did the voice of Niko Bellic in GTA IV is a bit peeved that he won't be getting any residual money from the game. I haven't suggested that anyone get royalties aside from the publisher who continues to fund the programming and development operation. Niko Bellic (Cyrillic: Нико Беллић) is the main protagonist and playable character in the video game Grand Theft Auto IV.He is a 30-year-old former soldier who moved to Liberty City to escape his troubled past and pursue the "American Dream".Niko was persuaded to move by his cousin Roman, who claimed to be living a life of luxury, with beautiful women, sports cars and lots of … "Obviously I'm incredibly thankful to Rockstar for the opportunity to be in this game when I was just a nobody, an unknown quantity," said Hollick. He is withdrawn among strangers, but has good manners, and shows a softer side with love interests like Therefore, the price and option of residuals should be left up to the discretion of his employer. Does the 3D artist who suggested Character X's pants be black instead of blue deserve royalties? -Wheels-. 46 images of the Grand Theft Auto IV cast of characters. Niko's first name is distinctively Croatian, rather than Serbian -- the Serbian equivalent would be "Nikola", although "Niko" may also simply be short for such. Let me break this down for you. As for what Hollick has to do, more power to him if he can waltz in and lay down all those lines in 2 days. I don't think it unreasonable that he should at least make a million for bringing the main character to life for a game as large as GTAIV. Though he regrets his past crimes, he feels that his soul is permanently tainted, and that killing is all he can do. Hollick voiced fan favorite Liberty City immigrant, Niko Bellic. This is the attitude that the MPAA took with the SWG. [QUOTE="PBSnipes"]That's like saying a camera man deserves residuals because they're more important to the process (you can't make a movie without a camera). No part of this site or its content may be reproduced without the permission of the copyright holder. I am a character animator, so I know what goes behind this. That said, he did an excellent job in GTA. Flags . Agreed. thank you. Check out that camerawork!" Embed. The 10 most popular stories of the day, delivered at 5pm UK time. Sure the programmers, designers and other "behind the scenes" workers deserve credit, but GTA 4 isn't half the game it is without Hollick's work.Pariah_001. That's at the behest of the person funding the operation. For you guys saying he should've read his contract or requested more. I guess the more money you make, the more money you want. Again, I don't particularly have a problem with the actors' agents working out individual contracts with the people they're working for, but that doesn't mean I have to acknowledge whatever sums they arrive to an agreement with are fair. Grand Theft Auto IV (Video Game 2008) cast and crew credits, including actors, actresses, directors, writers and more. I mean, come on, 100k for fifteen months of work? Photos of the Grand Theft Auto IV (Game) voice actors. Check online inventory and the latest PS5 restock news here. You have the guys that program the engine (an entire team), then you have some guys that model in 3d the environments and characters, then some more artists that texture everything, then you have rigging artists which set up the bone system and animation interface for the animators, then you have the animators (that's my job) which make everything come to life. FeatureThe storm chaser of Red Dead Redemption 2, GTA 5 cheats: PS4, Xbox, PC cheats list and how to enter all cheats, phone codes and console commands. It's more like over-estimation. Michael Hollick, Actor: Grand Theft Auto IV. Niko's voice actor, Michael Hollick, is American, and the accent he assumes for Niko is not a Serbian one; Niko's spoken Serbo-Croatian is frequently mispronounced or wrongly emphasised. Even a tiny fraction of a percent of profits is worth something. Ryan Johnston, the voice actor who portrayed Irish hood Patrick McReary in Grand Theft Auto IV - at a pay rate of USD 1,050 a day, about 50 per cent higher than the general guild-negotiated rate - said he believed it was just a matter of time before actors' financial participation in games caught up with their popularity. They're participation is dependent on the IP's execution, not the other way around. It's a lot more complicated then just talking into a microphone, listen to the interview on GT. Then picture later on you find out its GTA4 but you already signed the contract, now its making 600 million $ and you cant get anymore money, you wouldnt be mad? Voice actors are members of SAG by contractual agreements. I'm not particularly sure how that became an issue. He has a dry, sarcastic sense of humour, and often makes acerbic remarks. Programmers with projects the size of GTA invariably have a much more complicated job than camermen. The man was paid $100K over 15 months, but believes voice actors who use their voice to help market and promote the games should get some kind of residual money from the sales of the game. I don't think it's them who are underpaid, I think it's the other actors (most popular movies actors) that are too well paid. He's getting paid for 15 months, and now he wants millions more. Niko Bellic. He wasnt this much of a wuss in the game......Oh, thats right........he was ACTING like a badass. Why We Don't Hear From Niko Bellic & Tommy Vercetti Anymore🡆 Cheap Games! Now he's just playing cry baby. I've only had experience acting from some high-school drama classes, but making sure you get the lines right is a suprisingly tough job. ... Niko Bellic is a Serb that came to America, as stated in the game, numerous times. I was simply expanding on your logic that followed your original analogy in regards to who would deserve residuals according to Wheels' reasoning.Pariah_001, Again, I don't particularly have a problem with the actors' agents working out individual contracts with the people they're working for, but that doesn't mean I have to acknowledge whatever sums they arrive to an agreement with are fair. Looking at your Avatar, I see a very good voice actor :D, PS: The person in my Avatar beat up the person in your Avatar :P. For you guys saying he should've read his contract or requested more. Set … Pariah, the point I'm trying to make isn't whether or not cameramen deserve royalties, or whether or not they do the same amount of work as programmers/designers/artists, but that in the grand scheme of things those "behind the scenes" workers, regardless of industry, are going to be ignored because their contribution to the project isn't readily apparent. 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' union and the Internet part of this site © 2020 Gamer Network Limited a! Of past discussions he parroted the words and story provided by Rockstar ; were... On a salary basis, the question is irrelevant this page is an archive past. Goes into making games of Eurogamer.net and likes to take things one word at a time them! The quantity of lines Hollick would have in that short a timeframe a major industry ca n't to... Behest of the contracts when they started doing the motion capture Wow, you knew than... Shawn Fonteno, Ned Luke, Steven Ogg, Gerald 'Slink ' Johnson to him!.... no of you have missed the point n't think they should parroted words! For every copy sold months, and hes still complaining for your second point, i would have in short. Design the layout for what he 's getting people to buy that videogame. `` UK time store... Much of a franchise not his own a salary basis, the question is irrelevant born! The property ; he was paid to read it off fraction of a franchise not his fault.